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A link between worlds zelda design differences
A link between worlds zelda design differences












Once progress has been saved, the save file is marked with a golden Triforce. Once Hero Mode has been cleared, the player will be given the option to save the game if the file is loaded at a later point in time, the game will start just before the final battle.

  • When Link is swimming, his air supply drains twice as fast.
  • All bosses in Lightning Round are unlocked, including Demise, upon healing Lanayru, and the time taken is carried over from the previous save file.
  • All of the Sheikah Stones' hints are unlocked from the beginning.
  • Some characters have different dialogue.
  • After obtaining the True Master Sword, the charge-time for a Skyward Strike is reduced to zero.
  • The Skyward Strike is at maximum power from the beginning, with additional text added to the obtainment of the Goddess Sword stating that it has seen and remembers "countless battles".
  • Cutscenes can be skipped the first time the player watches them.
  • However, drawing a heart on a Goddess Wall or carrying a Heart Medal will make hearts appear.
  • By default, there are no Heart Flowers and enemies do not drop Hearts.
  • The song Ballad of the Goddess is translated in text from Hylian to English when Zelda sings it.
  • Bugs and treasure are carried over from the save file.
  • Hero Mode affects gameplay in several ways: Doing so overwrites the save file, so the save data must be copied before initiating the final battle if the current progress is to be kept. The Legend of Zelda: Skyward Sword " Good morning to you, Link! I'm impressed with your decision to test your resolve in Hero Mode!" - HorwellĪfter finishing the game once, the game can be played again in Hero Mode. This makes identifying the island from the map somewhat more difficult, as several islands look similar when only a small part is visible. In the second quest, the treasure is usually further away from islands, so less of the island is visible on the Treasure Chart.
  • The locations of sunken treasure, obtained with Treasure Charts, change.
  • Aryll's pirate outfit, which she obtained in the first play-through, is worn by her throughout the Second Quest.
  • All text that was spoken in Hylian in the first quest is translated for the second time around, although while the player will read English (or Japanese depending on the localization), Link will not understand Ancient Hylian.
  • Because of this, all text involving his clothes is changed. This is explained in the game as Link having obtained invisible clothing.
  • Link is able to wear his blue and orange clothes for the entirety of the game, never changing into the traditional Hero's Clothes.
  • Any pictographs taken with the Picto Box or Deluxe Picto Box are carried over from the first quest.
  • Link will start with the Deluxe Picto Box, as long as he obtained the Picto Box during the first playthrough.
  • All figurines in the Nintendo Gallery that Link obtained in the first quest will be carried over.
  • Instead, there are many differences that do not affect gameplay, but do change the appearances of some characters and other subtle differences. Unlike the Second Quest of The Legend of Zelda, all dungeon designs and locations remain unchanged. The Return Linked game allows Link to experience the original game without the altered storyline, but with the addition of the main Linked Game's items and upgrade.Īfter finishing the game once, the player can start the Second Quest.

    On the Name Registration screen when the game begins, the file will also have the Triforce next to it. The new game has a few changes, the most notable being that Link begins the game with the unappraised Victory Ring. The Legend of Zelda: Oracle of Ages and Oracle of SeasonsĪfter finishing a Linked Game and receiving the Hero's Secret, a Second Quest can be started in either game. All weapons must be re-obtained, and all palaces must be beaten again to access the Great Palace. However, in the Second Quest, Link retains all the level ups and magic spells he had when he finished the first quest.

    a link between worlds zelda design differences

    Unlike The Legend of Zelda, the enemies and dungeons remain the same. It was decided to make the second set of dungeons part of a second quest at the suggestion of Shigeru Miyamoto.Īfter finishing the game once, the player can start the Second Quest. Instead of redoing the game, more dungeons were made to fill the other half of the memory.

    a link between worlds zelda design differences

    The Second Quest came out of a design mistake by Takashi Tezuka in which he only used half of the available memory for the dungeons. The items acquired in each dungeon are also different and usually feature multiple boss enemies per dungeon. In the Second Quest, all dungeons are rearranged and often found in different locations. The Second Quest can be accessed by finishing the game once or by entering "ZELDA" as the player's name when creating a new file. Spoiler warning: Plot or ending details follow.












    A link between worlds zelda design differences